/ / visual designer & music composer for video games and more
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seattle.wa /
Hey there!
My name’s Andrew.
I’m a visual designer and composer etc. in Seattle, WA.
I make video games, primarily.
But over the years I’ve done a little bit of everything.
Feel free to reach out if you’d like to work together!
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Video game credits include:
- Unannounced Game (NDA) - [UI/UX Designer]
- Unannounced Project (NDA) - [Composer]
- Revenant’s Reach - [Composer]
- Unannounced Project (NDA) - [Visual Designer]
- Marathon (Reboot) - [Visual Designer]
- Destiny 2: The Final Shape - [Visual Designer]
- Destiny 2 Seasons 6 through 23 - [Visual Designer, Publishing]
- Ridge Racer Franchise (”Ridge Racer Infinity” Remix Album) - [Composer]
- Destiny 2: Lightfall - [Visual Designer]
- Hyper Gunsport! - [Test]
- Destiny 2: The Witch Queen - [Graphic Designer]
- Adios - [Graphic Designer]
- Destiny 2: Beyond Light - [Graphic Designer]
- Unannounced Game (NDA) - [Graphic Designer]
- Destiny 2: Shadowkeep - [Graphic Designer]
- Magic: The Gathering - Arena - [Publishing & Marketing Support, Digital Visual Designer]
- Beyond the Sky (A Game By Its Cover Jam 2018) - [Concept, Art, Music, Sound Design]
- Neverwinter Nights: Enhanced Edition - [ Publishing & Marketing Support, Digital Visual Designer]
- Planescape - Torment: Enhanced Edition - [Post-Launch Publishing & Marketing Support, Digital Visual Designer]
- Baldur’s Gate - Siege of Dragonspear: Enhanced Edition - [Post-Launch Publishing & Marketing Support, Digital Visual Designer]
- Icewind Dale: Enhanced Edition - [Post-Launch Publishing & Marketing Support, Digital Visual Designer]
- Baldur’s Gate II: Enhanced Edition - [Post-Launch Publishing & Marketing Support, Digital Visual Designer]
- Baldur’s Gate: Enhanced Edition - [Post-Launch Publishing & Marketing Support, Digital Visual Designer]
- Indie Game Revolution (Republique, Fez, Nidhogg, Lovers in a Dangerous Spacetime, etc.) - [Multimedia Exhibit Design & Marketing]
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Work History:
- Freelance Creative, 2011 — Present
- Bungie, Studio Visual Designer, 2019 — 2023
- Alaska Airlines, Brand Studio Designer, 2017 — 2019
- Tuning Fork Consulting, Graphic & Web Designer, 2015 — 2018
- Copacino + Fujikado, Campaign Visual Designer, 2017
- PicMonkey, Graphic Designer, 2017
- Outdoor Research, E-Commerce Campaign Designer, 2016 — 2017
- Wizards of the Coast, Digital Visual Designer, 2016
- MoPOP! Museum of Pop Culture, Exhibits Graphic Designer, 2015
- Hop Coffee, Manager and Visual Communications Designer, 2014 — 2015
- Squawkbox Media, Graphic & Web Designer, 2013
- Solitude Creative, Graphic & Web Designer, 2012 — 2013
For the past half decade or so, I’ve been doing a broad range of design work at Bungie, primarily working on Destiny 2. I joined the VIZD (Visual Identity/Design, since renamed Bungie Creative Studios) team in April of 2019, right after Bungie became independent again, following the Activision split. I helped develop and refine our internal systems and processes for getting our first expansion shipped indepently, and for every new expansion and content season since then—until I was affected by the studio-wide layoffs on October 30th, 2023. During that time I’ve also worked in a freelance capacity on various other games in different creative roles.
At Bungie, I’ve worked on everything from in-game art and design, internal studio branding, original art illustration for limited and evergreen merch and apparel, website design, 3D art compositing, in-engine photography, physical wayfinding signage and iconography language for HQ, promotional material across digital and physical media, localized metadata image sets with thousands of outputs for first party storefront platforms, retail packaging, event spaces, and innumerable production design projects as needed. In late 2022 I transitioned focus off of Destiny 2 graphic design, and onto broader internal Bungie brand visual design.
Prior to Bungie, I spent two years doing much the same type of work at Alaska Airlines, as the primary brand studio designer for their internal creative agency team. There I was responsible for everything from commercial aircraft liveries and marketing campaigns to complex event spaces for press releases, brand activations, and shareholder events.
I’ve also been working in music composition, sound design, and audio production since I was a kid. I’ll happily play whatever instrument is in front of me, and I’ll try my best to do something interesting with it. I grew up playing in all kinds of bands around the state in my teens and twenties before shifting focus to dedicated compositional work for video games and film, which has been immensely gratifying and exciting at every turn.
Please, feel free to reach out if you’d like to work together!
hello@elmore.design
Links:
Music on Bandcamp
Photography on Glass
Career history on Read.cv
Career history on LinkedIn
Click here to download resume
Click here to CONTACT
work: bungie
•••
Destiny 2: Emblem Designs•••
Destiny 2: Franchise Radial Vector Art•••
Destiny 2: Apparel & Merchandise•••
Destiny 2: 3D Composites•••
Destiny 2: In-Engine Photography︎